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KotOR3 Character Sheets

 
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Zoe the Pink Ranger
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Joined: 05 Apr 2008
Posts: 269

PostPosted: Fri Mar 27, 2009 6:36 pm    Post subject: KotOR3 Character Sheets Reply with quote

Ok, guys.

You know the drill. Post your characters here Smile

All characters are built using 30 point-buy.

Chiss, Ewoks, Gungans, Ssi-Ruu, and Yuuzhan Vong are not allowed as they have not been discovered yet.

Characters wishing to be Force Sensitive must take the Force Sensitivity feat at character creation. No matter how clueless you are about your potential, you still have it.

Characters start at second level.

Characters gain cash + goods to the value of the maximum starting credits for their class at first level and an extra 500 at second.

For hit-points after first level, you gain a fixed number based on your class.
d6 classes add 4 + Con mod
d8 classes add 6 + Con mod
d10 classes add 8 + Con mod
d12 classes add 10 + Con mod

Content from all Saga books is allowed, with one or two exceptions.
1. The 'Phase' Force Power does not exist.
2. The talent 'Move Massive Object' does not exist. Hurling anything greater than medium size with the Force is already an area attack.
3. Certain rare Force Powers cannot be taken at character creation. These must be earned later as a reward for various quests and destiny stuff. This list includes Sever Force, Shatterpoint, Technometry, and Dark Transfer.


Last edited by Zoe the Pink Ranger on Fri Mar 27, 2009 9:14 pm; edited 4 times in total
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krownhunter07
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Joined: 12 May 2008
Posts: 222
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PostPosted: Fri Mar 27, 2009 7:04 pm    Post subject: Reply with quote

Traharvos (age 24) CL 2
Medium Nelvaans Scout 1 / Jedi 1
Destiny 2; Force 6; Dark Side 0
Init +8; Senses - Perception +8 (Low-light vision, Scent)
Languages Basic, Nelvaanese
Defences Ref 16 (flat-footed 14), Fort 15, Will 15
HP 36; Threshold 15
Speed 6 squares
Melee +3 lightsabre (2d10+5)
Ranged +3 (by weapon)
Base Attack +1; Grapple +3
Force Powers Known (Use the Force +7)
Abilities Str 14; Dex 14; Con 14; Int 10; Wis 14; Cha 12
Talents Deep-Space Gambit, Deflect
Feats Force Sensitivity, Weapon Proficiency (lightsabres, simple weapons)
Skills Initiative +8, Perception +8, Stealth +8, Survival +8, Use the Force +7
Possessions Silver/Blue-bladed lightsaber, blue and grey Jedi robes, comlink (short range), glow rod (2), Breath Mask w/filter, utility belt[/b]


Last edited by krownhunter07 on Sat Mar 28, 2009 9:11 am; edited 1 time in total
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batshido
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Joined: 04 Apr 2008
Posts: 69

PostPosted: Fri Mar 27, 2009 10:47 pm    Post subject: Vanch Trilv, Jedi Battle Coordinator Reply with quote

Vanch Trliv (age 21) CL 2
Medium Human Jedi 2
Destiny 2; Force 9; Dark Side 0
Init +7; Senses - Perception +4
Languages Basic, Kel Dor
Defences Ref 14 (flat-footed 13), Fort 13, Will 16
HP 38; Threshold 13
Speed 6 squares
Melee +2 Lightsabre (2d10+1) or -3 Lightsabre (2d10+1) [Fighting Defensively]
Ranged +3 (by weapon)
Base Attack +2; Grapple +2
Force Powers Known (Use the Force +14): Enlighten, Energy Resistance, Vital Transfer, Prescience
Abilities Str 10; Dex 13; Con 10; Int 10; Wis 17; Cha 14.
Talents Battle Meditation
Feats Force Boon, Force Sensitivity, Force Training, Skill Focus - Use the Force, Weapon Proficiency (lightsabres, simple weapons)
Skills Acrobatics +7, Initiative +7, Use the Force +13.
Possessions Blue-bladed lightsaber, white and grey Jedi robes, comlink (short range), glow rod (2), Breath Mask w/filter, utility belt, 2 stun grenades, 455 credits
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Bones



Joined: 05 Apr 2008
Posts: 117

PostPosted: Fri Mar 27, 2009 11:34 pm    Post subject: Reply with quote

Kaji'Jin Soul (Age 35) CL 2
Medium Human Jedi 2
Destiny 2; Force 6; Dark Side 0
Init +9; Senses - Perception +8
Languages Basic, Sith
Defences Ref 16 (flat-footed 13), Fort 13, Will 15
HP 38; Threshold 13
Speed 6 squares
Melee +5 Lightsabre (2d10+1) or +7 Lightsaber (2d10+1) Acrobatic Strike
Ranged +5 (by weapon)+1
Base Attack +2; Grapple +5
Force Powers Known: (Use the Force +8): Surge, Rebuke, Energy Resistance
Abilities: Str 10; Dex 16; Con 10; Int 12; Wis 14; Cha 14.
Talents: DarkSide Sense
Feats: Acrobatic Strike, Force Sensitivity, Force Training, Weapon Finesse, Weapon Proficiency (lightsabres, simple weapons)
Skills: Acrobatics +9, Initiative +9, Use the Force +8, Perception +8.
Possessions: Red Blade lightsaber, Leather w/ straps Jedi robes, comlink (short range), glow rod (2), Breath Mask w/filter, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), 2 stun grenades, all-temperature cloak, 455 credits

Background: (Not complete but general outline)

I was brought up in the Jedi Order under the tutelage of the Jedi Xasi a Jedi sentential in the order.

I followed my master into the mandalorian war along side Konrad Molitor, a mercer who i quickly befriended. My master and I, along with a squad of mercs, were sent on a mission to scout out a report on a jedi we believe had fallen to the darkside. He had been raiding near by villages and taking up followers. An initial confront costed us dearly it seemed this jedi found a powerful sith text. My master and the Merc leader were killed, forcing us to retreat. Konrad and I took up command of our forces and gave chase to the fallen jedi. Together we defeated the jedi and recovered the sith text.

After the war Konrad and I avoided the fall out b/w Reaven and the Republic by using Konrad resources to smuggle us to safty. We took shelter on a desolate world helping the population fend of remnants of of the Wars. Returning from the edge of the galaxy after hearing rumors, of a recovering Republic and Jedi Counsel. We travel now to return to the Republic and the Jedi Order ...
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Last edited by Bones on Mon Apr 06, 2009 8:43 pm; edited 13 times in total
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Bresden



Joined: 27 Mar 2009
Posts: 2
Location: the internet

PostPosted: Sat Mar 28, 2009 12:06 am    Post subject: Reply with quote

Konrad Molitor (Age 3Cool CL 2
Medium Human Soldier 1/Noble 1
Destiny: 2; Force: 6; Dark Side: 0
Init: +9; Senses - Perception +6
Languages: Basic, Huttese
Defences: Ref 19 (flat-footed 16), Fort 16, Will 14
HP 38; Threshold 16
Speed: 6 squares
Melee: +3 Power hammer (2d12+2)
Ranged: +4 Blaster Rifle (3d8)
Base Attack: +1; Grapple: +4
Abilities: Str 14; Dex 16; Con 14; Int 12; Wis 10; Cha 10.
Talents: Jet Pack Training, Wealthy
Feats: Armor Proficiency (Light), Armor Proficiency (Medium), Weapon Proficiency (Simple), Weapon Proficiency (Pistol), Weapon Proficiency (Rifle), Weapon Proficiency (Advanced Melee), Point Blank Shot
Skills: Endurance +8, Initiative +9, Knowledge: Tactics +7, Mechanics +7, Pilot +9
Possessions: Prosthetic Left Arm, Light Battle Armor, Jet Pack (2 tanks;10 charges/tank), power pack x2, Bandoleer, Credit Chip, 1064 Credits

Background:
Born on a mining freighter, I was quickly introduced to the hard life. After spending my early years mining asteroids with my family we started hearing reports of Mandalorian Raiders preying on the miners in the system. When we were attacked I joined my father in defending our ship. The Mandalorians killed my father and were about to kill me when Republic ships showed up to help. the Mandalorians left my ship to attack them and were defeated. My family's ship was too badly damaged to operate so the Rebuplic ships brought my mother and I to the nearest world. A few years later my mother died of natural causees and I joined a Merc crew that was going to join the Republic in the Mandalorian Wars.

After serving for a few years I rose to a relatively high standing in the Merc crew. When a Jedi and his apprentice, Xasi and Kaji'Jin Soul, were assigned to join my crew I was a little skeptical, but eventually became good friends with both of them. On one mission both Xasi and the Merc leader were killed, Kaji and I took control of the Squad and completed our mission.

After the war Kaji and I, along with the Mercs we were now in command of, took shelter on an out of the way world where we couldn't be found. When we heard rumors of a recovering Republic we left the Squad in charge of our holdings on planet to wait for us while we went to see if the rumors were true...


Last edited by Bresden on Thu Apr 02, 2009 12:16 am; edited 6 times in total
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Zyrusticae



Joined: 04 Apr 2008
Posts: 92

PostPosted: Wed Apr 01, 2009 11:11 pm    Post subject: Reply with quote

Issiko CL 2
Medium Female Trandoshan Mercenary
scoundrel 2
Age 24; Height 1.72m; Weight 135kg
Skin Deep Crimson; Eyes Viridian
Destiny 2; Force 6; Dark Side 0; XP 1,000
Init +8; Senses darkvision; Perception +8
Languages Basic, Binary, Dosh, 1 unassigned
------------------------------
Defenses Ref 17 (flat-footed 15), Fort 12, Will 15
hp 24; Threshold 12
------------------------------
Speed 6 squares
Melee vibroblade +2 (2d6+2)
Ranged hold-out blaster +3 (3d4+1)
Base Atk +1; Grp +3
Atk Options Dastardly Strike, Point Blank Shot
------------------------------
Abilities Str 12, Dex 14, Con 10, Int 14, Wis 14, Cha 12
Special Qualities limb regeneration
Talents Dastardly Strike
Feats Force Sensitive, Point Blank Shot, Toughness, Weapon Proficiency (advanced melee, pistols, simple)
Skills Acrobatics +8, Deception +7, Gather Information +7, Initiative +8, Perception +8, Persuasion +7
Possessions all-temperature cloak, hold-out blaster, utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), vibroblade, credit chip, datapad
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Zoe the Pink Ranger
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Joined: 05 Apr 2008
Posts: 269

PostPosted: Sun Apr 05, 2009 5:29 pm    Post subject: Reply with quote

Ok, done the provisional numbers for krown. Figured 14s in the physical and 12s in the mental (before species adjustments) would fit. Of course it's his call if he wants to change it.
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Zoe the Pink Ranger
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Joined: 05 Apr 2008
Posts: 269

PostPosted: Mon Apr 06, 2009 2:13 pm    Post subject: Reply with quote

Oh, Bones, you can't have Weapon Specialisation yet as it requires Weapon Focus.
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Bones



Joined: 05 Apr 2008
Posts: 117

PostPosted: Mon Apr 06, 2009 8:41 pm    Post subject: Reply with quote

Dam them to a smoky smoldering grave! Well fixed change it for Dark Side sense ... add scourge in later. Damage sucks for now but tohit is nice. How about figuring out if me and Brandon's back story adds up time wise. I think we just make the age limit around 19 or so for me.
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krownhunter07
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PostPosted: Thu Apr 09, 2009 10:52 pm    Post subject: Reply with quote

Looks good Princess, thanks million!
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