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Kistra Site Admin

Joined: 04 Apr 2008 Posts: 73
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Posted: Thu Jun 19, 2008 7:39 pm Post subject: 4e Characters |
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Kistra Site Admin

Joined: 04 Apr 2008 Posts: 73
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Posted: Thu Jun 19, 2008 7:42 pm Post subject: |
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Alatea
Female Eladrin Warlock - Fey Pact Lvl 1
5' 7" tall, 140 lbs, 25 yrs old
Silver hair, Bright Green eyes, Pale milky Complexion
Alignment: Unaligned Deity Corellon
Str 10 (+0) Dex 10 ( +0) Con 16 (+3)
Int 14 (+2) Wis 12 (+1) Cha 16 (+3)
HP: 28/28 Bloodied 14 Healing Surge 9 for 7HP
Fort 13 Ref 13 Will 15
AC 12 Init+0 Speed 6
Passive Insight 16 Passive Perception11
Basic Attacks
+2 Quarterstaff 1d8
Languages: Common, Elven
Trained Skills (ranks+Ability-ACP)
+9 Arcana
+8 Bluff
+8 Diplomacy
+6 Insight
+7 Religion
Powers
At Will
Eye Bite – Cha vs. Will, 1d6+Cha and invisible till next turn
Eldritch Blast – Cha vs. Ref, 1d10+Cha
Encounter
Diabolic Grasp – Con vs. Fort 2d8+Con and slide target 2 squares
Fey Step – Teleport up to 5 squares
Daily
Curse of Dark Dream – Cha vs. Will; 3d8+Cha and 3 squares, sustain
Utility
Feats
Ritual Caster
Rituals
Comprehend Language -
Eladrin Traits
4hr trance instead of sleeping
+5 to saving throw against charms, +2 to Arcana and History
Low Light Vision
Long Sword Weapon Proficiency
Warlock Traits
Misty Step – enemy under WC goes to 0, teleport 3 squares
Prime Shot – +1 to ranged attack if closest
Shadow Walk – move >2 sq and gain concealment
Warlock’s Curse – designate a target, do 1d6 extra damage
Possesions
Travelers outfit
Backpack
Leather Armor
Magic Rod
Bedroll
Sunrods (2)
Last edited by Kistra on Fri Jun 20, 2008 1:35 pm; edited 4 times in total |
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sandykjaeger
Joined: 19 Jun 2008 Posts: 59
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Posted: Thu Jun 19, 2008 9:03 pm Post subject: |
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Lillian
Female Half Elf Rogue
5'4"tall, 130 lbs, 20 yrs old
black hair, dark green eyes,
Alignment: Unaligned
Str 11 (+0)
Dex 17 ( +3)
Con 12(+1)
Int 10 (+0)
Wis 12 (+1)
Cha 16 (+3)
HP: 24 Bloodied 12 Healing Surge7 for 6HP
Fort 11 Ref 15 Will 11
AC 15 Init+3 Speed 6
Passive Insight 16 Passive Perception 16
Attacks
+6 short sword 1d6+3
Languages: Common, Elven,
Trained Skills
+8 acrobatics
+6 insight
+6 perception
+8 stealth
+8 streetwise
+8 thievery
Powers
At Will
Sly Flourish - 1w+dex+cha
Percing Strike - 1w+dex
Encounter
Torturous strike - 2w+dex
Eldritch Blast - 1d10+cha
Daily
Trick Strike - 3w+dex
Utility
Feats
Backstaber
Race Features
+2 constitution +2 charisma
+2 diplomacy +2 insight
Low Light Vision
Dilettante (eldridge blast)
Daul Heritage
Group Diplomacy
Class features
First Strike
Rouge Tactics
Rouge Weapon Talent
Sneak Attack 2d8
Possesions
Short sword
Travelers outfit
Theives tools
2 daggers
Adventures kit |
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batshido Site Admin
Joined: 04 Apr 2008 Posts: 69
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Posted: Thu Jun 19, 2008 9:34 pm Post subject: |
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Vontaras Bladeborn
Male Half-Elf Warlord - Lvl 1 (Inspiring Presence)
5' 11" tall, 195 lbs, 42 yrs old
Dark Brown hair, Brown eyes, Tan complexion
Alignment: Unaligned Deity None
Str 16 (+3)
Dex 13 ( +1)
Con 16 (+3)
Int 10 (+0)
Wis 8 (-1)
Cha 16 (+3)
HP: 28/28 Bloodied 14 Healing Surge 10 for 7HP
Fort 14 Ref 11 Will 14
AC 16 Init +3 Speed 5
Passive Insight 12 Passive Perception10
Basic Attacks
+6 Longsword; 1d8+4
+5 Handaxe 1d6+3; (Heavy Thrown) x2
Languages: Common, Elven
Trained Skills (ranks+Ability-ACP)
+7 Athletics
+11 Diplomacy
+8 Intimidate
+5 History
Class Abilities:
Inspiring Presence: Whenever one of you mooks spends an Action Point, you gain HP equal to my Charisma Mod.
Combat Leader: Allies within 10 squares gain +2 to all initiative rolls.
Inspiring Word: Use Inspiring Word encounter power twice an encounter
Powers
At Will
Furious Strike – +6 vs AC, 3 damage and Ally gains +3 to attack and damage rolls against the target until the end of my next turn.
Wolf Pack Tactics – Ally or target shifts one square, +6 vs AC, 1d8+4
Encounter
Guarding Attack – +6 vs AC; 2d8+4 and adjacent ally gets +4 to AC until next turn.
Twin Strike – +6 vs AC; 1d8+4 then +5 vs AC; 1d6+3
Inspiring Word – Ally within 5 squares can spend Healing Surge and gain +1d6 HP
Daily
Bastion of Defense – Allies within 5 squares gain 8 temporary HP, +6 vs. AC; 3d8+4, Each ally within 5 squares gains a +1 bonus to all defenses until end of encounter.
Utility
Feats
Two Weapon Fighting
Half Elf Traits
Low Light Vision
Group Diplomacy: Allies within 10 squares gain +1 to all Diplomacy checks.
Possesions
Adventurers Kit
Chainmail Armor
Longsword
Handaxe (2)
Gold: 20
Note to Krown: At-Will abilities may change depending on the number of other melee oriented characters. I'll definitely get it finalized before we start the game.
Last edited by batshido on Sat Jun 21, 2008 4:22 pm; edited 3 times in total |
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Kistra Site Admin

Joined: 04 Apr 2008 Posts: 73
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Posted: Thu Jun 19, 2008 10:36 pm Post subject: |
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Lucien (for Cal)
Male Elven Ranger Lvl 1
Str 12 (+1)
Dex 16 ( +3)
Con 14 (+2)
Int 12 (+1)
Wis 16 (+3)
Cha 11 (+0)
HP: 26/26 Bloodied 13 Healing Surge 9 for 6HP
Fort 13 Ref 14 Will 13
AC 16 Init +7 Speed 7
Passive Insight 13 Passive Perception 16
Attacks
+2 Longbow 1d8
Languages: Common, Elven
Trained Skills (ranks+Ability-ACP)
+8 Nature
+8 Acrobatics
+6 Athletics
+8 Perception
+8 Stealth
Powers
At Will
Twin Strike
Nimble Strike
Encounter
Elven Accuracy
Fox’s Cunning
Daily
Split the Tree
Utility
Feats
Improved Initiative
Elf Traits
Fey Origin
Long and short bow proficiency
Group awareness – any allies within 5 squares get +1 perception
+2 dex +2 wis
+2 nature +2 perception
Wild step – ignore difficult terrain
Ranger Traits
Archer Fighting Style - Defensive Mobility - +2 AC against AoO
Prime Shot – +1 to ranged attack if closest
Hunter’s Quarry – designate a target, do 1d6 extra damage
Possessions
Adventurer’s kit
Hide Armor
Climber’s kit
23g
Last edited by Kistra on Sat Jun 21, 2008 1:46 pm; edited 3 times in total |
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Zyrusticae
Joined: 04 Apr 2008 Posts: 92
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Posted: Thu Jun 19, 2008 10:58 pm Post subject: |
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Muale Level 1 Barbarian (Striker)
Small natural humanoid
Initiative +0; Senses Insight 10; Perception 10
HP 30; Bloodied 15; Healing Surges 10
AC 15; Fortitude 14, Reflex 12, Will 11; see also nimble reaction
Speed 6
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m Craghammer (standard; at-will) ✦ Weapon
+5 vs. AC; 1d10+3 damage. Brutal 2.
M Howling Strike (standard; at-will) ✦ Weapon
+5 vs. AC; 1d10+1d6+3 damage. She can use this power in place of a melee basic attack when charging, and does not provoke OAs for doing so while raging.
M Recuperating Strike (standard; at-will) ✦ Weapon
+5 vs. AC; 1d10+2 damage, and Al gains 2 temporary HP, or 7 while raging.
M Avalanche Strike (standard; encounter) ✦ Weapon
+5 vs. AC; 3d10+3+2 damage; until the start of her next turn, any attacker gains a +4 bonus to attack rolls against Muale.
M Bloodhunt Rage (standard; daily) ✦ Weapon
+5 vs. AC; 3d10+3 damage. Miss: Half damage. Until the rage ends, Al gains +2 to melee damage rolls if either she or her target is bloodied.
Swift Charge (free; encounter)
When an attack by Al reduces an enemy to 0 HP, she charges an enemy.
M Rage Strike (standard; at-will) ✦ Weapon
Muale must be raging and have at least one unused rage power. She spends an unused rage power before the attack. +5 vs. AC; Xd10+3 damage, with X depending on the level of the rage power expended. Miss: Half damage.
Second Chance (immediate interrupt, when Muale would be
hit by an attack; encounter)
Muale forces the enemy to roll an attack again, taking the result of the second roll.
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Bold
Muale gains a +5 racial bonus to saving throws against fear.
Nimble Reaction
Muale gains a +2 racial bonus to AC against opportunity attacks.
Rageblood Vigor
Muale gains the swift charge power. In addition, whenever she reduces an enemy to 0 HP, she gains 2 temporary HP.
Rage
Muale's daily attack powers are known as rages. They last until she enters a new rage, drops to 0 HP or fewer, or until the end of the encounter. While raging, she gains access to the rage strike power. Her at-will powers gain additional benefits while she is raging.
Rampage
Once per round, when Al scores a critical hit with a barbarian attack power, she can immediately make a melee basic attack as a free action, which does not have to attack the same target she critically hit.
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Alignment Unaligned; Languages Common, Goblin
Skills Acrobatics +8, Athletics +8, Intimidate +6, Thievery(u) +3
Feats Weapon Proficiency (craghammer)
Str 16 (+3) Dex 12 (+1) Wis 11 (+0)
Con 15 (+2) Int 14 (+2) Cha 12 (+1)
Equipment hide armor, craghammer, standard adventurer's kit, 25gp
Last edited by Zyrusticae on Mon Oct 06, 2008 7:05 pm; edited 16 times in total |
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Bones
Joined: 05 Apr 2008 Posts: 117
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Posted: Thu Jun 19, 2008 11:30 pm Post subject: |
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Tristan E'Melil
Male Human Pally/cleric 1
Medium natural humanoid
Init +1; Senses Insight 17, Perception 12
Languages Common, Undercommon
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AC 19; Fort 15; Ref 14; Will 14
Hp 25; Bloodied 12; Healing Surges 10
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Speed 5
Action Points 1
Melee Bastard Sword
Str= +6 (1d10+3)
Cha= +5 (1d10+2)
Ranged with weapon
Dex= +3 (1d8)
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Abilities
Str 16 (+3)
Dex 12 (+1)
Con 11 (0)
Int 10 (0)
Wis 14 (+2)
Cha 14 (+2)
/////////////////////////////////////////////////////////////////////////////
Feats
Weapon Proficiency (Bastard Sword)
Initiate of the Faith
////////////////////////////////////////////////////////////////////////////
Skills
Heal +7
Religion+5
Insight+7
Intimidate +7
History+5
Possessions Plate, Bastard Sword, Crossbow, Standard Adventurer's Kit, Holy Symbol, 2gp 5sp 10cp.
/////////////////////////////////////////////////////////////////////////////////////
Class Feature
Healing Word Cleric Feature
Channel Divinity: Divine Mettle Paladin Feature
Channel Divinity: Divine Strength Paladin Feature
Divine Challenge Paladin Feature
Lay on Hands Paladin Feature
/////////////////////////////////////////////////////////////////////////////////////
At will
Holy Strike Paladin Attack 1
Valiant Strike Paladin Attack 1
Enfeebling Strike Paladin Attack 1
Encounter
Piercing Smite Paladin Attack 1
Daily
Paladins Judgement Paladin Attack 1 _________________ http://www.myth-weavers.com/sheets/view.php?id=61742
Last edited by Bones on Fri Jul 04, 2008 2:56 pm; edited 9 times in total |
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batshido Site Admin
Joined: 04 Apr 2008 Posts: 69
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Posted: Fri Jun 20, 2008 11:22 am Post subject: |
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My AC is higher than the Fighter's, our Strikers have more HP than our Defenders and half our team is ranged primary.
Let's do this thing. |
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Bones
Joined: 05 Apr 2008 Posts: 117
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Posted: Fri Jun 20, 2008 3:43 pm Post subject: |
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Theres more to the game then just Combat .... and at most you have 4hp more then our defenders ... not so big especially seeing as at least my paladin will be taking toughness next level. As for our Marital ranged users they should have good preception checks and hide checks so they can hide before an encounter starts and come in from the sides. Leaving the defenders out front to create a wall for our support/magic users. |
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calamity916
Joined: 04 Apr 2008 Posts: 74
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Posted: Fri Jun 20, 2008 9:33 pm Post subject: |
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Yeah, hit and run is my strategy. Seems to me we'll be fine. |
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krownhunter07 Site Admin

Joined: 12 May 2008 Posts: 222 Location: Here and there and everywhere
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Posted: Fri Jun 20, 2008 9:54 pm Post subject: |
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Are we going to make a move to use a standard look.... Z's is easy on the eyes.... just saying...  |
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calamity916
Joined: 04 Apr 2008 Posts: 74
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Posted: Fri Jun 20, 2008 10:17 pm Post subject: |
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I don't know, it still seems a bit off to me. It isn't clear which are the at will, encounter, or day powers. I shouldn't have to memorize them to know what they are. |
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Zyrusticae
Joined: 04 Apr 2008 Posts: 92
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Posted: Sat Jun 21, 2008 11:08 am Post subject: |
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Aw, Cal. It's right there! Look next to the power name... |
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Bones
Joined: 05 Apr 2008 Posts: 117
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Posted: Sat Jun 21, 2008 12:03 pm Post subject: |
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Hmm ... i may be getting a picture of my paladin drawn up for me. I got a friend who dose it for a quick buck ... and he is good at it. i cant wait to see how it turns out. |
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krownhunter07 Site Admin

Joined: 12 May 2008 Posts: 222 Location: Here and there and everywhere
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Posted: Sat Jun 21, 2008 12:50 pm Post subject: |
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For ease of use...
Name Level 1 class (role)
size type
Initiative +x; Senses Insight x; Perception x
HP xx; Bloodied xx; Healing Surges x
AC xx; Fortitude xx, Reflex xx, Will xx; see also special
Speed x
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m Basic Attack (standard; at-will) ✦ Weapon
+x vs. AC; xdx+x damage.
M/R Attack Power (standard; at-will) ✦ Weapon
+x vs. xx; xdx+x damage. special or text.
Other Power (type, condition)
text
----------------------------------------------------------------------------------------------
Racial Stuff
text
Racial Stuff
text
class stuff
text
class Stuff
text
----------------------------------------------------------------------------------------------
Alignment xxxxx; Languages Common, xxxxx
Skills xxx(u) +x, xxx +x, xxx +x, xxx +x, xxx(u) +x
Feats Weapon Proficiency (xxx)
Str xx(+x) Dex xx (+x) Wis xx (+x)
Con xx (+x) Int xx (+x) Cha xx (+x)
Equipment xxxxx |
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Kistra Site Admin

Joined: 04 Apr 2008 Posts: 73
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Posted: Sat Jun 21, 2008 1:48 pm Post subject: |
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Shouldn't attributes be at the top? I like them spread out more, is that a problem? We use those all the time.
I'd also like room to describe feats like in bats and my sheets. |
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Bones
Joined: 05 Apr 2008 Posts: 117
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Posted: Sat Jun 21, 2008 1:56 pm Post subject: |
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Me thinks warlord should look at Furious Smash for at wills  |
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Kistra Site Admin

Joined: 04 Apr 2008 Posts: 73
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Posted: Sat Jun 21, 2008 2:43 pm Post subject: |
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Bones wrote: |
Me thinks warlord should look at Furious Smash for at wills  |
I thought about it (this is bats on Melissa's computer).
It really depends on whether +6 is better than my average damage (because that's really what it comes down to). In this case, the math doesn't work out for it. I'm doing at least 5 every attack, so opening up a +3 for you doesn't make a lot of sense.
If somebody can make a compelling case for it over setting up flanks for Sandy or getting extra opportunity attacks, I'll happily listen. In this party, though, it just doesn't seem worth it. |
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Zyrusticae
Joined: 04 Apr 2008 Posts: 92
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Posted: Sat Jun 21, 2008 6:16 pm Post subject: |
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Here, lemme help...
Name Level 1 class (role)
size type
Initiative +x; Senses Insight x; Perception x
HP xx; Bloodied xx; Healing Surges x
AC xx; Fortitude xx, Reflex xx, Will xx; see also special
Speed x
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m(lower case denotes basic) Basic Attack (standard; at-will) ✦ Weapon
+x vs. AC; xdx+x damage.
(M/A/C/R - M for Melee, A for area, C for close, and R for ranged) Attack Power ([action type], [power type]) ✦ (Keyword goes here - this is to help know if the power will be resisted at a glance. Words like 'arcane' and 'implement' do not go here; words like 'Force' and 'Weapon', do.)
+x vs. xx; xdx+x damage. special or text.
Other Power (type, condition)
text
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Racial Stuff
text
Racial Stuff
text
class stuff
text
class Stuff
text
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Alignment xxxxx; Languages Common, xxxxx
Skills xxx(u) +x, xxx +x, xxx +x, xxx +x, xxx(u) +x
Feats Weapon Proficiency (xxx)
Str xx(+x) Dex xx (+x) Wis xx (+x)
Con xx (+x) Int xx (+x) Cha xx (+x)
Equipment xxxxx |
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sandykjaeger
Joined: 19 Jun 2008 Posts: 59
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Posted: Sat Jun 21, 2008 7:26 pm Post subject: |
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On Lillian:
When first seeing Lillian around the town, one would never suspect her of being anything other than a harmless, albeit a little strange commoner.
Her appearance and clothes are surprisingly clean considering that she spends most nights sleeping in an alleyway or just outside of town, or just about anyplace where she doesn’t have to pay.
Her large emerald eyes continue to be searching for something, or someone. Making her a little jumpy at times.
The light dusting of freckles on her nose and cheeks and her somewhat "choppy" attention span often has her misinterpreted as a rebellious young half elf, but age has little to do with Lillian’s demeanor. Although, going along with that impression has helped her with the occasional "bumps" with the guards.
No one really knows who her kin are, or where she came from; No one has ever bothered to ask, so long as she doesn’t cause too much mischief.... |
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